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Usage Commands

Most of the commands can also be used using ! prefix instead of . (like !ready)

  • .ready Marks the player ready (Alias: .r)
  • .unready Marks the player unready (Alias: .ur, .notready)
  • .forceready Force-readies the player's team (Only works when using Match setup using JSON/Get5)
  • .pause Pauses the match in freezetime (Tactical or normal pause, depends on matchzy_use_pause_command_for_tactical_pause).
  • .tech Pauses the match in freezetime.
  • .unpause Request for unpausing the match. Both teams need to type .unpause to unpause the match
  • .stay Stays on the same side (For knife winner, after the knife round)
  • .switch/.swap Switches the side (For knife winner, after the knife round)
  • .stop Restore the backup of the current round (Both teams need to type .stop to restore the current round)
  • .tac Starts a tactical timeout
  • .coach <side> Starts coaching the specified side. Example: .coach t to start coaching terrorist side!

Practice Mode Commands

  • .spawn <number> Spawns to the provided competitive spawn number of same team
  • .ctspawn <number> Spawns to the provided competitive spawn number of CT
  • .tspawn <number> Spawns to the provided competitive spawn number of T
  • .bestspawn Teleports you to your team's closest spawn from your current position
  • .worstspawn Teleports you to your team's furthest spawn from your current position
  • .bestctspawn Teleports you to CT team's closest spawn from your current position
  • .worstctspawn Teleports you to CT team's furthest spawn from your current position
  • .besttspawn Teleports you to T team's closest spawn from your current position
  • .worsttspawn Teleports you to T team's furthest spawn from your current position
  • .bot Adds a bot on user's current position
  • .crouchbot Adds a crouched bot on user's current position (Alias: .cbot)
  • .boost Adds a bot on current position and boosts player on it
  • .crouchboost Adds a crouched bot on current position and boosts player on it
  • .ct, .t, .spec Changes player team to the requested team
  • .fas / .watchme Forces all players into spectator except the player who called this command
  • .nobots Removes all the bots
  • .clear Clears all the active smokes, molotoves and incendiaries
  • .fastforward Fastforwards the server time to 20 seconds (Alias: .ff)
  • .noflash Toggles immunity for flashbang (it will still blind others with noflash disabled. Alias: .noblind)
  • .dryrun Turns on dry-run mode
  • .god Turns on god mode
  • .savenade <name> <optional description> Saves a lineup
  • .loadnade <name> Loads a lineup
  • .deletenade <name> Deletes a lineup from file
  • .importnade <code> Upon saving a lineup a code will be printed to chat, alternatively those can be retrieved from the savednades.cfg
  • .listnades <optional filter> Lists either all saved lineups ever or if given a filter only those that match the filter
  • .break Breaks all the breakable entities (glass windows, wooden doors, vents, etc)
  • .rethrow Rethrows your last thrown grenade
  • .timer Starts a timer immediately and stops it when you type .timer again, telling you the duration of time
  • .last Teleports you back to where you threw your last grenade from
  • .back <number> Teleports you back to the provided position in your grenade history
  • .delay <delay_in_seconds> Sets a delay on your last grenade. This is only used when using .rethrow or .throwindex
  • .throwindex <index> <optional index> <optional index> Throws grenade of provided position(s) from your grenade thrown history. Example: .throwindex 1 2 will throw your 1st and 2nd grenade. .throwindex 4 5 8 9 will throw your 4th, 5th, 8th and 9th grenade (If you've added delay in grenades, they'll be thrown with their specific delay).
  • .lastindex Prints index number of your last thrown grenade.
  • .rethrowsmoke Throws your last thrown smoke grenade.
  • .rethrownade Throws your last thrown HE grenade.
  • .rethrowflash Throws your last thrown flash.
  • .rethrowmolotov Throws your last thrown molotov.
  • .rethrowdecoy Throws your last thrown decoy.
  • .solid Toggles mp_solid_teammates
  • .impacts Toggles sv_showimpacts
  • .traj Toggles sv_grenade_trajectory_prac_pipreview

Admin Commands

  • .start Force starts a match.
  • .restart Force restarts/resets a match. (Alias: .endmatch, .forceend)
  • .forcepause Pauses the match as an admin (Players cannot unpause the admin-paused match). (Alias: .fp)
  • .forceunpause Force unpauses the match. (Alias: .fup)
  • .restore <round> Restores the backup of provided round number.
  • .skipveto / .sv Skips the current veto phase.
  • .roundknife / .rk Toggles the knife round. If disabled, match will directly go from Warmup phase to Live phase.
  • .playout Toggles playout (If playout is enabled, all rounds would be played irrespective of winner. Useful in scrims!)
  • .whitelist Toggles whitelisting of players. To whitelist a player, add the steam64id in cfg/MatchZy/whitelist.cfg
  • .readyrequired <number> Sets the number of ready players required to start the match. If set to 0, all connected players will have to ready-up to start the match.
  • .settings Displays the current setting, like whether knife is enabled or not, value of readyrequired players, etc.
  • .map <mapname> Changes the map
  • .asay <message> Say as an admin in all chat
  • .reload_admins Reloads admins from admins.json
  • .team1 <name> Sets name for Team 1 (CT by default)
  • .team2 <name> Sets name for Team 2 (Terrorist by default)
  • .prac Starts Practice Mode (Alias: .tactics)
  • .exitprac Exits from practice mode and loads Match mode.
  • .rcon <command> Sends command to the server