Usage Commands
Most of the commands can also be used using ! prefix instead of . (like !ready)
.ready
Marks the player ready (Alias:.r
).unready
Marks the player unready (Alias:.ur
,.notready
).forceready
Force-readies the player's team (Only works when using Match setup using JSON/Get5).pause
Pauses the match in freezetime (Tactical or normal pause, depends onmatchzy_use_pause_command_for_tactical_pause
)..tech
Pauses the match in freezetime..unpause
Request for unpausing the match. Both teams need to type .unpause to unpause the match.stay
Stays on the same side (For knife winner, after the knife round).switch
/.swap
Switches the side (For knife winner, after the knife round).stop
Restore the backup of the current round (Both teams need to type .stop to restore the current round).tac
Starts a tactical timeout.coach <side>
Starts coaching the specified side. Example:.coach t
to start coaching terrorist side!.uncoach
Leaves coaching slot
Practice Mode Commands
.spawn <number>
Spawns to the provided competitive spawn number of same team.ctspawn <number>
Spawns to the provided competitive spawn number of CT (Alias:.cts
).tspawn <number>
Spawns to the provided competitive spawn number of T (Alias:.ts
).bestspawn
Teleports you to your team's closest spawn from your current position.worstspawn
Teleports you to your team's furthest spawn from your current position.bestctspawn
Teleports you to CT team's closest spawn from your current position.worstctspawn
Teleports you to CT team's furthest spawn from your current position.besttspawn
Teleports you to T team's closest spawn from your current position.worsttspawn
Teleports you to T team's furthest spawn from your current position.showspawns
Highlights all the competitive spawns.hidespawns
Hides the highlighted spawns.bot
Adds a bot on user's current position.crouchbot
Adds a crouched bot on user's current position (Alias:.cbot
).boost
Adds a bot on current position and boosts player on it.crouchboost
Adds a crouched bot on current position and boosts player on it.ct
,.t
,.spec
Changes player team to the requested team.fas
/.watchme
Forces all players into spectator except the player who called this command.nobots
Removes all the bots.clear
Clears all the active smokes, molotoves and incendiaries.fastforward
Fastforwards the server time to 20 seconds (Alias:.ff
).noflash
Toggles immunity for flashbang (it will still blind others with noflash disabled. Alias:.noblind
).dryrun
Turns on dry-run mode (Alias:.dry
).god
Turns on god mode.savenade <name> <optional description>
Saves a lineup (Alias:.sn
).loadnade <name>
Loads a lineup (Alias:.sn
).deletenade <name>
Deletes a lineup from file (Alias:.dn
).importnade <code>
Upon saving a lineup a code will be printed to chat, alternatively those can be retrieved from the savednades.cfg (Alias:.in
).listnades <optional filter>
Lists either all saved lineups ever or if given a filter only those that match the filter (Alias:.lin
).break
Breaks all the breakable entities (glass windows, wooden doors, vents, etc).rethrow
Rethrows your last thrown grenade (Alias:.rt
).timer
Starts a timer immediately and stops it when you type .timer again, telling you the duration of time.last
Teleports you back to where you threw your last grenade from.back <number>
Teleports you back to the provided position in your grenade history.delay <delay_in_seconds>
Sets a delay on your last grenade. This is only used when using .rethrow or .throwindex.throwindex <index> <optional index> <optional index>
Throws grenade of provided position(s) from your grenade thrown history. Example:.throwindex 1 2
will throw your 1st and 2nd grenade..throwindex 4 5 8 9
will throw your 4th, 5th, 8th and 9th grenade (If you've added delay in grenades, they'll be thrown with their specific delay)..lastindex
Prints index number of your last thrown grenade..rethrowsmoke
Throws your last thrown smoke grenade..rethrownade
Throws your last thrown HE grenade..rethrowflash
Throws your last thrown flash..rethrowmolotov
Throws your last thrown molotov..rethrowdecoy
Throws your last thrown decoy..solid
Toggles mp_solid_teammates.impacts
Toggles sv_showimpacts.traj
Toggles sv_grenade_trajectory_prac_pipreview
Admin Commands
.start
Force starts a match..restart
Force restarts/resets a match. (Alias:.endmatch
,.forceend
).forcepause
Pauses the match as an admin (Players cannot unpause the admin-paused match). (Alias:.fp
).forceunpause
Force unpauses the match. (Alias:.fup
).restore <round>
Restores the backup of provided round number..skipveto
/.sv
Skips the current veto phase..roundknife
/.rk
Toggles the knife round. If disabled, match will directly go from Warmup phase to Live phase..playout
Toggles playout (If playout is enabled, all rounds would be played irrespective of winner. Useful in scrims!).whitelist
Toggles whitelisting of players. To whitelist a player, add the steam64id incfg/MatchZy/whitelist.cfg
.readyrequired <number>
Sets the number of ready players required to start the match. If set to 0, all connected players will have to ready-up to start the match..settings
Displays the current setting, like whether knife is enabled or not, value of readyrequired players, etc..map <mapname>
Changes the map.asay <message>
Say as an admin in all chat.reload_admins
Reloads admins fromadmins.json
.team1 <name>
Sets name for Team 1 (CT by default).team2 <name>
Sets name for Team 2 (Terrorist by default).prac
Starts Practice Mode (Alias:.tactics
).exitprac
Exits from practice mode and loads Match mode..rcon <command>
Sends command to the server