Usage Commands
Most of the commands can also be used using ! prefix instead of . (like !ready)
.readyMarks the player ready (Alias:.r).unreadyMarks the player unready (Alias:.ur,.notready).forcereadyForce-readies the player's team (Only works when using Match setup using JSON/Get5).pausePauses the match in freezetime (Tactical or normal pause, depends onmatchzy_use_pause_command_for_tactical_pause)..techPauses the match in freezetime..unpauseRequest for unpausing the match. Both teams need to type .unpause to unpause the match.stayStays on the same side (For knife winner, after the knife round).switch/.swapSwitches the side (For knife winner, after the knife round).stopRestore the backup of the current round (Both teams need to type .stop to restore the current round).tacStarts a tactical timeout.coach <side>Starts coaching the specified side. Example:.coach tto start coaching terrorist side!.uncoachLeaves coaching slot
Practice Mode Commands
.spawn <number>Spawns to the provided competitive spawn number of same team.ctspawn <number>Spawns to the provided competitive spawn number of CT (Alias:.cts).tspawn <number>Spawns to the provided competitive spawn number of T (Alias:.ts).bestspawnTeleports you to your team's closest spawn from your current position.worstspawnTeleports you to your team's furthest spawn from your current position.bestctspawnTeleports you to CT team's closest spawn from your current position.worstctspawnTeleports you to CT team's furthest spawn from your current position.besttspawnTeleports you to T team's closest spawn from your current position.worsttspawnTeleports you to T team's furthest spawn from your current position.showspawnsHighlights all the competitive spawns.hidespawnsHides the highlighted spawns.botAdds a bot on user's current position.crouchbotAdds a crouched bot on user's current position (Alias:.cbot).boostAdds a bot on current position and boosts player on it.crouchboostAdds a crouched bot on current position and boosts player on it.ct,.t,.specChanges player team to the requested team.fas/.watchmeForces all players into spectator except the player who called this command.nobotsRemoves all the bots.clearClears all the active smokes, molotoves and incendiaries.fastforwardFastforwards the server time to 20 seconds (Alias:.ff).noflashToggles immunity for flashbang (it will still blind others with noflash disabled. Alias:.noblind).dryrunTurns on dry-run mode (Alias:.dry).godTurns on god mode.savenade <name> <optional description>Saves a lineup (Alias:.sn).loadnade <name>Loads a lineup (Alias:.sn).deletenade <name>Deletes a lineup from file (Alias:.dn).importnade <code>Upon saving a lineup a code will be printed to chat, alternatively those can be retrieved from the savednades.cfg (Alias:.in).listnades <optional filter>Lists either all saved lineups ever or if given a filter only those that match the filter (Alias:.lin).breakBreaks all the breakable entities (glass windows, wooden doors, vents, etc).rethrowRethrows your last thrown grenade (Alias:.rt).timerStarts a timer immediately and stops it when you type .timer again, telling you the duration of time.lastTeleports you back to where you threw your last grenade from.back <number>Teleports you back to the provided position in your grenade history.delay <delay_in_seconds>Sets a delay on your last grenade. This is only used when using .rethrow or .throwindex.throwindex <index> <optional index> <optional index>Throws grenade of provided position(s) from your grenade thrown history. Example:.throwindex 1 2will throw your 1st and 2nd grenade..throwindex 4 5 8 9will throw your 4th, 5th, 8th and 9th grenade (If you've added delay in grenades, they'll be thrown with their specific delay)..lastindexPrints index number of your last thrown grenade..rethrowsmokeThrows your last thrown smoke grenade..rethrownadeThrows your last thrown HE grenade..rethrowflashThrows your last thrown flash..rethrowmolotovThrows your last thrown molotov..rethrowdecoyThrows your last thrown decoy..solidToggles mp_solid_teammates.impactsToggles sv_showimpacts.trajToggles sv_grenade_trajectory_prac_pipreview
Admin Commands
.startForce starts a match..restartForce restarts/resets a match. (Alias:.endmatch,.forceend).forcepausePauses the match as an admin (Players cannot unpause the admin-paused match). (Alias:.fp).forceunpauseForce unpauses the match. (Alias:.fup).restore <round>Restores the backup of provided round number..skipveto/.svSkips the current veto phase..roundknife/.rkToggles the knife round. If disabled, match will directly go from Warmup phase to Live phase..playoutToggles playout (If playout is enabled, all rounds would be played irrespective of winner. Useful in scrims!).whitelistToggles whitelisting of players. To whitelist a player, add the steam64id incfg/MatchZy/whitelist.cfg.readyrequired <number>Sets the number of ready players required to start the match. If set to 0, all connected players will have to ready-up to start the match..settingsDisplays the current setting, like whether knife is enabled or not, value of readyrequired players, etc..map <mapname>Changes the map.asay <message>Say as an admin in all chat.reload_adminsReloads admins fromadmins.json.team1 <name>Sets name for Team 1 (CT by default).team2 <name>Sets name for Team 2 (Terrorist by default).pracStarts Practice Mode (Alias:.tactics).exitpracExits from practice mode and loads Match mode..rcon <command>Sends command to the server